Things are getting even weirder in Hawkins, Indiana. Your friends Dustin, Eddie, Eleven, Erica, Erin, Lucas, Max, Nancy, Robin and Steve have been trapped in a series of bad dreams. Brave Vecna’s Mindscape, Merrill’s Pumpkin Patch, Hawkins Middle School, The Wheeler House, and Hawkins National Laboratory to save them all. Do you have what it takes to face your deepest fears and defeat Vecna?
It’s the 1920s, you and your friends are out for a night on the town… and some prohibited drinking. You arrive at a speakeasy, The Midnight Bistro. The bartender goes to the back to grab a case of Gin. You hear a scream and they don’t return. You and your friends panic; you try to leave but the doors are locked! You find a way out through the kitchen, but you stumble upon a horror scene. You soon realize that serving alcohol is not the only criminal activity happening at the Midnight Bistro. Can you escape before you suffer the same fate as the bartender?
In this sequel to our famous School of Magic, the room contains no locks, no combinations and no keys – it’s all magic! You are young wizards and witches in training at the famous School of Magic. A sect of evil wizards have broken in and taken over the School of Magic! You’ve barricaded yourself in your classroom, but it won’t be long before they find you. Can you carefully sneak through and find the Headmaster’s wand, the only magical artifact powerful enough to banish the dark wizards? Hurry, you only have an hour before they break down your defenses!